Learning things one 15 second video at a time.

By Victoria Tran, Communications Director at Kitfox Games, an indie studio in Montreal. Currently working on Boyfriend Dungeon, Lucifer Within Us and publishing Mondo Museum and Dwarf Fortress.

Ah, the ever evolving landscape of social media.

A few months ago, Tanya (Kitfox’s captain) and I decided to open a TikTok…

How do your games (current and future) fit into your long-term studio strategy? What even IS a studio strategy?

This is part of a series on indie studio management, written by the Captain of Kitfox Games, Tanya X. Short. This is the first of the series. Follow the Kitfox Medium publication to see them all when they come.

Most indie studios don’t survive to ship a second game. And…

How much did a streamer with 250k followers impact the sales of Six Ages, five months after release?

By Victoria Tran, Communications Director at Kitfox Games, an indie studio in Montreal. Currently working on Boyfriend Dungeon, Lucifer Within Us and publishing Six Ages, Mondo Museum and Dwarf Fortress.

Getting hard stats from streams has always been a bit messy — sure, your game is likely getting visibility, but…

Figuring out social media so it feels less like a butt. Maybe it will be butt goals, even.

By Victoria Tran, Commnications Director at Kitfox Games, an indie studio in Montreal. Currently working on Boyfriend Dungeon, Lucifer Within Us and publishing Mondo Museum and Dwarf Fortress.

Twitter, Facebook, Instagram, Discord, Reddit, TikTok, whatever.

We’ve all heard we should be on social media because it’s good for ~game marketing~…

Kitfox Games

Games with dangerous, intriguing worlds to explore. Currently: Boyfriend Dungeon, Lucifer Within Us, Dwarf Fortress, Mondo Museum • kitfoxgames.com

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