The Anatomy of a Steam Weekend Deal & Publisher SaleOr, a post-mortem of the Kitfox 10th Anniversary SaleMay 17, 2023May 17, 2023
Published inKitfox Games 🦊Dwarf Fortress: 2 Months LaterA post-partum and publishing retrospectiveFeb 6, 20233Feb 6, 20233
How Many Copies Will Dwarf Fortress Sell?A forecasting experiment in statistics and sales, using Steam wishlistsDec 2, 20223Dec 2, 20223
Published inKitfox Games DevelopmentIn Praise of Messy DesignOr, in search of surprise and delight: the Shaggy, the Baggy, and the CraggyFeb 18, 20212Feb 18, 20212
Published inKitfox Games DevelopmentHow to Fight Envy & Jealousy and Get Back to CreatingSometimes it’s reasonable, but it’s never helpful.Dec 10, 2020Dec 10, 2020
Published inKitfox Games DevelopmentHow Much is a Steam Game Wishlist Worth?The answer: it’s complicated, but… $3?Dec 2, 2020Dec 2, 2020
Published inKitfox Games DevelopmentThe Indie Game Studio GlossaryBusiness, software, and game jargon, all in one place.Jul 27, 2020Jul 27, 2020
Published inKitfox Games Development8 Questions to Ask Yourself When Starting a Games StudioA practical guide to the basics of studio leadership.Jul 6, 2020Jul 6, 2020
Published inKitfox Games DevelopmentA Game Studio Goes TikTok: Preliminary ObservationsLearning things one 15 second video at a time.Jul 2, 20201Jul 2, 20201